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PC Gamer (Italian) 38
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PC Gamer IT CD 38 1-2.iso
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HG2DEMO
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hg2demo.exe
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ldl
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grnstats.ldl
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1998-10-12
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3KB
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123 lines
# gear notes stats
# "gear_notes_stats.sw",
# "gear_notes_stats.sw.movement",
# "gear_notes_stats.sw.movement_walk",
# "gear_notes_stats.sw.movement_walk_val",
# "gear_notes_stats.sw.movement_wheel",
# "gear_notes_stats.sw.movement_wheel_val",
# "gear_notes_stats.sw.maneuverability",
# "gear_notes_stats.sw.maneuverability_val",
# "gear_notes_stats.sw.armor",
# "gear_notes_stats.sw.armor_val",
# "gear_notes_stats.sw.sensors",
# "gear_notes_stats.sw.sensors_val",
# "gear_notes_stats.sw.firecontrol",
# "gear_notes_stats.sw.firecontrol_val",
gear_notes_stats {
int xpix 378
int ypix 97
int widthpix 88
int heightpix 300
sw:FRAME003 {
int xpix 0
int ypix 18
movement:FONT_8:light_blue:stats.move {
int xpix 10
int ypix -18
int widthpix 100
int heightpix 20
string just "left"
}
sensors:FONT_8:light_blue:stats.sensors {
int xpix 0
int ypix 10
int widthpix 100
int heightpix 20
string just "center"
}
sensors_val:FONT_8:light_blue:battlearm.zero {
int xpix 0
int ypix 25
int widthpix 100
int heightpix 20
string just "center"
}
maneuverability:FONT_8:light_blue:stats.manuvr {
int xpix 0
int ypix 55
int widthpix 100
int heightpix 20
string just "center"
}
maneuverability_val:FONT_8:light_blue:battlearm.zero {
int xpix 0
int ypix 70
int widthpix 100
int heightpix 20
string just "center"
}
armor:FONT_8:light_blue:stats.armor {
int xpix 0
int ypix 100
int widthpix 100
int heightpix 20
string just "center"
}
armor_val:FONT_8:light_blue:battlearm.zero {
int xpix 0
int ypix 115
int widthpix 100
int heightpix 20
string just "center"
}
firecontrol:FONT_8:light_blue:stats.fire {
int xpix 0
int ypix 145
int widthpix 100
int heightpix 20
string just "center"
}
firecontrol_val:FONT_8:light_blue:battlearm.zero {
int xpix 0
int ypix 160
int widthpix 100
int heightpix 20
string just "center"
}
movement_walk:FONT_8:light_blue:stats.walk {
int xpix 0
int ypix 190
int widthpix 100
int heightpix 20
string just "center"
}
movement_walk_val:FONT_8:light_blue {
int xpix 0
int ypix 205
int widthpix 100
int heightpix 20
string text "0"
string just "center"
}
movement_wheel:FONT_8:light_blue:stats.skate {
int xpix 0
int ypix 235
int widthpix 100
int heightpix 20
string just "center"
}
movement_wheel_val:FONT_8:light_blue:battlearm.zero {
int xpix 0
int ypix 250
int widthpix 100
int heightpix 20
string just "center"
}
}
}
$